


One of the best features of Assault Squad 2 is how the choices that the player makes create interesting small narratives for each mission, creating the feeling that entire books could be written on the heroics, disappointments, fatal tactical mistakes and the necessary sacrifices made to reach the final objective. In terms of content, Assault Squad 2 does not introduce much when compared to the first title in the series and the number of new missions and units is rather low, which will certainly annoy those fans who have waited for two years to get access to it.īut a quick look at the scenarios that are included reveals a variety of choices, using everyone from Germany and the Empire of Japan to the United States and the Russians, which means that there are plenty of hours of content to be enjoyed by those who have had no previous contact with the Men of War concept. The game aims to deliver some narrative context for the missions and there’s a clear Band of Brothers vibe coming from the title created by Digitalmindsoft, with its focus on squads of troops that bear the brunt of the combat and rarely have all the resources and the backup that they need. Men of War – Assault Squad 2 is yet another video game that uses World War II as its setting and aims to explore some of the most interesting engagements of the conflict and show how various units and squads were able to change the course of entire battles. I diverted my own Panzergrenadiers to the side to capture some more resources and that’s when I made a fatal mistake in Men of War – Assault 2: I took my eyes off my most powerful unit.Īs my infantry once more made progress, I tried to switch back to the Tiger, only to find it with tracks shot off, which tends to happen really frequently, and unable to return fire as one enemy tank and two AT guns chipped at its armor.Ī classic case of failure in a game that always punishes lack of care but can also deliver some of the best World War II based installments in the strategy genre. The first line of defenders dropped quickly and I pushed my tank further away, drawing fire from a few Shermans, which quickly died a fiery death, and taking out another infantry unit in the process. I decided to bring in a Tiger, which is powerful but expensive, and to support it with a StugIII and some Panzergrenadiers, a combined arms team that should be able to punch through. I was able to sneak two squads for classic infantry up the sides of the map and steadily take out United States squads, but I had big problems in the center, where some stubborn defenders with machine guns entrenched themselves behind some solid fortifications.
